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LoL: Top Esports vs Invictus Gaming (BO5) - Worlds Playoffs
Polymarket prediction market· Same prices, rules and result
Polymarket prices · as of Last trade · 2m agoPolymarket 24h vol $4.4K
Match Winner 43%
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Rules
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- In plain English
- Resolves to Top Esports if they win the Worlds Quarterfinal 4 against Invictus Gaming, initially scheduled for November 6, 2026 at 5:00 PM ET, and to Invictus Gaming if they win; cancellation, a tie, a pre-start forfeit/disqualification/walkover, or an unidentifiable team resolves 50-50, while an awarded win after play begins counts for the winner. A postponement qualifies only if, by November 20, 2026 at 11:59 PM ET, the latest announced rescheduled start is on or before that deadline; Games of Legends governs, with credible reporting including video permitted if final results are absent 2 h…
- Watch out
- A forfeit before the match starts resolves 50-50; an awarded win after the match begins resolves to the winning team.
- Resolution criteria
- This market refers to the LoL Quarterfinal 4 match between Top Esports and Invictus Gaming in the Worlds Playoffs, initially scheduled for November 6, 2026 at 5:00 PM ET. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 20, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 6, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
