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LoL: Top Esports vs Bilibili Gaming (BO3) - Worlds Group Stage

Polymarket prediction market· Same prices, rules and result

OPEN1 level openResearch 1d ago

Polymarket chance · the 1 levels nearest 50%

Match Winner 25%

Each level is its own Yes or No; they don't add to 100%.

1 level open

Option24hAI analystsTiers 1–2Buy
Match Winner25%—25%0 · 1

1 option trading.

AI analysts

1 AI analyst · each gives every option a chance · updated 1d ago
OptionMarketAI averageAIGap
Match Winner25%25%0

AI analysts' average · Match Winner

25%

level with the market · 1 AI analyst

Track record

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News

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Polymarket's traders in this topic by 3-month profit · updated 6m ago
OptionYes holdersNo holdersYes · No
Match WinnerNo GAMBLINGISCANCER69 T201 GAMBLINGISCANCER69 T20 · 1

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Rules

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In plain English
Resolves 'Top Esports' if Top Esports win the Worlds Swiss Stage Round 4 best-of-three against Bilibili Gaming, scheduled for October 28, 2026 at 4:00 PM ET. It resolves 'Bilibili Gaming' if Bilibili Gaming win. It resolves 50-50 if the match is canceled, ends in a tie, or ends in a forfeit, disqualification or walkover before the start. If the match is postponed, it resolves on the result as played, provided the latest announced start is on or before November 11, 2026 at 11:59 PM ET; otherwise…
Resolution criteria
This market refers to the LoL Round 4 match between Top Esports and Bilibili Gaming in the Worlds Group Stage, initially scheduled for October 28, 2026 at 4:00 PM ET. This market will resolve to "Top Esports" if Top Esports win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 28, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
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